![]() ![]() ![]() But a discussion topic certainly has better visibility, so I'd like to ask you guys here: What are your observations with breeding limits, and how did those rules change over time? Thanks for your insights. I also described my observations in the Tau Complex guide, as containments are an integral part of the base concept. If you are making your base in a shallow area, you can use solar panels as a temporary solution, but if you're making your base deep, the Bioreactor, Nuclear Reacter, and if you're making your base in a hot area, or near a hot area, use a Thermal Plant. As a rule of thumb, I observed that a creature of size N times N in the inventory occupies roughly N creature slots in a containment. Now that you have two or more platforms, with a multipurpose room, its time to focus on power. The /day command works fine, though, for testing breeding capacities, which seem to depend on creature sizes, but vary slightly. I did not observe any loss of creatures, no matter how many I crammed into a single containment. However, I could not confirm this in Subnautica's experimental build and Below Zero's stable build, using the /day command to advance in time. According to the fandom wiki, the limit is ten creatures per containment in multipurpose rooms, or 20 per containment in large rooms, and an excess of creatures dies out over time. I don't regret it one bit, because I've had such a blast, but if there's a way I could have my cake and eat it, too, I would, lol.A while ago, I have done some testing with alien containments and their breeding limits. Subnautica and Subnautica: Below Zero are open world. Related Subnautica Open world Survival game Action-adventure game Gaming forward back. It feels like a game that would really wow me if it was the usual play the game when it's released rather than an early access title. Where your X module is a multipurpose room wouldn’t fit so the game won’t let you have one in the center. My only regret is that I'm experiencing all of it piecemeal. I really like how they're telling the story of the Aurora, the Degasi survivors, and eventually, the aliens. They have two working in the game right now, but that means you can only go back and forth. I'm especially interested to see how they implement the teleports. I'm excited to see some of the alien technology they bring to the game. And adding all of the precursor gun affects was a blast to go through. I had no idea they were under the safe shallows the whole time. For some reason I always thought they were over by the floating island. This last playthrough was my first time in the jellyshroom caves. In a multipurpose room there isn’t much space left after you build a reactor or water. It has the four nodes for large equipment like reactors and water filtration and there is still a lot of space around them to fit grow beds, wall cabinets and other equipment. I didn't get the game until the October update, but I think I've done about a dozen playthroughs at this point. A large room has more available space than building four multipurpose rooms. It's fun gradually building up the blueprints and the mats to build everything. ![]() Yeah, I really enjoy the beginning best of all. I've been waiting to play the game for a day or two, so I can have something to sink some hours in when I get my Vive today! There are a few biomes that I haven't explored, but I think I'll save them for the next playthrough so I'll have something new to experience. I'm about 50 hours into this game, and have just about finished all of the progression. This first playthrough, I had went in without doing any research of technology or lore - so I didn't know that you could use the thermal vents for energy. In my next playthrough, that will be my preferred location. Usually by the south one, because it's closer to my preferred path to the inactive/active lava zones. Without a fabricator somewhere else it's restart game time.īut I like building my first real base next to one of the thermal vents in the safe shallows, so I've got plenty of energy without having to maintain it. I build the I-corridor base as soon as I can below the lifepod somewhere, because I get concerned the lifepod will disappear on me, as it's done before. This guide will help you early in the game to find a multipurpose room blueprint Find Screenstars on Facebook at. Originally posted by slxpress:I just build a whole new base. ![]()
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